Welcome to the Pictomancer guide! This resource is designed to assist you in mastering the Pictomancer job in Final Fantasy XIV, providing core strategies, essential tips, and a detailed breakdown of your rotation.
Note: This guide isn't focused on advanced dungeons, trials, or raids; those will be left to their own specific guides. Instead, this guide introduces some foundational strategies for your job in FFXIV.
The goal is to help you grasp the mindset behind your job and to offer some useful approaches as you level.
These video resources from experienced players and content creators will provide additional perspectives on the Pictomancer playstyle.
Keeping your equipment up-to-date is crucial. Insufficient gear can hinder your damage output/healing/survivability. Aim to have gear that matches your current level or is only slightly lower.
While progressing through the Main Scenario Quest (MSQ), you will frequently acquire gear upgrades and coffers to keep your setup competitive.
For leveling outside the MSQ, gear can be obtained through vendors (using Gil), the Market Board, or by trading Tomestones and Poetics earned through roulettes and other activities.
Level 50: Augmented Ironworks Gear (IL 130) – Obtain from Auriana in Mor Dhona or Rowena's Representatives in the main cities.
Level 60: Augmented Shire Gear (IL 270) – Available from Hismena in Idyllshire.
Level 70: Augmented Scaevan Gear (IL 400) – Obtainable from Enna in Rhalgr's Reach.
Level 80: Augmented Cryptlurker Gear (IL 530) – Purchase from Aymark in Eulmore.
Level 90: Augmented Credendum Gear (IL 660) – Obtainable from Cihanti in Radz-at-Han.
Level 100: Neo Kingdom Gear (IL 700) – Available from Zircon in Solution Nine.
This sections is for helping you understand how to level an alt job. If you are still doing MSQ this section can also help you catch up another job todo the MSQ with.
Before getting started it is good to make sure you have EXP buffs on. Some come from gear while others come from food or FC or being Rested.
Gear Name | EXP Buff | Obtained From |
Moogle Cap | 20% level 10 and below | Pre Ordering ARR |
Helm of Light | 20% level 10 and below | ARR Collectors Edition |
Friendship Circlet | 20% level 25 and below | Recruit a Friend Campaign |
Brand-New Ring | 30% level 30 and below | Hall of Noivce |
Ala Mhigan Earring | 30% level 50 and below | Pre Ordering Stormblood |
Aetheryte Earring | 30% level 70 and below | Pre Ordering Shadowbringer |
Menphina Earring | 30% level 80 and below | Pre Ordering Endwalker |
Azeyma Earring | 30% level 90 and below | Pre Ordering Dawntrail |
Make sure to always have a Food buff up whiel leveling. Food Buff gives 3% increase to EXP and is very easy to obtain. I recommend buying Boiled Eggs from a merchant to use for the EXP Since they are cheap.
If you are not a trial player, you have the option to join or create and FC (Free Company). Free Companies are FFXIV's version of Guilds. An FC has the ability to have different Active buffs. Having Either Heat of Battle II or Heat of Battle III active will increase your EXP gained by 10% or 15%
Make sure you are taking breaks! By taking breaks from the game and logging out in a safe zone with an Aetheryte or Inn you will get Rested EXP. You can store up to one and half levels worth of Rested EXP and you increase your EXP gained by 50% for all monster kills.
If you job starts at level 1 the best way to level up is to do Fates and your Hunt Log.
Once you reach level 15 you can start doing dungeons! Running the highest level dungeon available to you is the fastest way to level up.
Duty | Level Range | Unlocked Via |
---|---|---|
A Realm Reborn | ||
Sastasha | 15-18 | It's Probably Pirates |
The Tam-Tara Deepcroft | 16-19 | Fire in the Gloom |
Copperbell Mines | 17-20 | Into a Copper Hell |
Halatali | 20-23 | Hallo Halatali |
The Thousand Maws of Toto-Rak | 24-27 | Into the Beast's Maw |
Haukke Manor | 28-31 | Skeletons in Her Closet |
Brayflox's Longstop | 32-34 | The Things We Do for Cheese |
The Sunken Temple of Qarn | 35-37 | Braving New Depths |
Cutter's Cry | 38-40 | Dishonor Before Death |
The Stone Vigil | 41-43 | In Pursuit of the Past |
Dzemael Darkhold | 44-46 | Fort of Fear |
The Aurum Vale | 47-49 | Going for Gold |
Heavensward | ||
The Dusk Vigil | 51-52 | For All the Nights to Come |
Sohm Al | 53-54 | Mourn in Passing |
The Aery | 55-56 | Into the Aery |
The Vault | 57-58 | A Knight's Calling |
The Great Gubal Library | 59 | Forbidden Knowledge |
Stormblood | ||
The Sirensong Sea | 61-62 | Not without Incident |
Shisui of the Violet Tides | 63-64 | The Palace of Lost Souls |
Bardam's Mettle | 65-66 | In the Footsteps of Bardam the Brave |
Doma Castle | 67-68 | The Die Is Cast |
Castrum Abania | 69 | The Price of Freedom |
Shadowbringers | ||
Holminster Switch | 71-72 | The Lightwardens |
Dohn Mheg | 73-74 | The Key to the Castle |
The Qitana Ravel | 75-76 | The Burden of Knowledge |
Malikah's Well | 77-78 | A Fresh Start |
Mt. Gulg | 79 | Extinguishing the Last Light |
Endwalker | ||
The Tower of Zot | 81-82 | In the Dark of the Tower |
The Tower of Babil | 83-84 | Gateway of the Gods |
Vanaspati | 85-86 | Skies Aflame |
Ktisis Hyperboreia | 87-88 | Caging the Messenger |
The Aitiascope | 89 | Her Children, One and All |
Dawntrail | ||
Ihuykatumu | 91-92 | For All Turali |
Worqor Zormor | 93-94 | The High Luminary |
The Skydeep Cenote | 95-96 | Road to the Golden City |
Vanguard | 97-98 | All Aboard |
Origenics | 99 | The Resilient Son |
Everyday you can do your Duty Roulettes for a large chunk of EXP.
Roulette | Min. Level Req. |
High Level Dungeons | 50 |
Leveling | 15 |
Trials | 50 |
Main Scenario | 50 |
Normal Raids | 60 |
Alliance Raids | 50 |
Frontline | 30 |
The Wondrous Tails are one of if not the best weekly EXP you can get. No matter what level you are you will always get half of a level upon turning in the book.
Speak with the NPC Khloe Aliapoh in Idyllshire (X:5.7, Y:6.1) to receive a book
Once you have your book make sure to complete 9 of the task and then turn the book back end at the end of the week or when you get your job to half a level before levelcap to min max your EXP gain!
Resource Management: Keep a close eye on Ink reserves to ensure you’re ready to unleash powerful abilities. Use your basic spells to build ink without overspending on minor attacks.
AoE Setup: Position yourself strategically to maximize the reach of AoE spells. Group enemies together when possible, allowing you to hit multiple targets and conserve Ink for high-priority skills.
Cooldown Timing: Don’t stack cooldowns unnecessarily. Plan your spells to keep Ink-efficient spells active and reserve major cooldowns for peak damage moments.
Positioning and Mobility: Use your movement abilities to maintain an ideal distance from bosses and avoid heavy damage zones while staying within casting range for your AoE.
Sub-Level 30: Use Fire (Red) → Water (Blue)
→ Aero (Green)
. Employ Smudge
for movement and Tempera Coat
for damage reduction.
Level 30-50: Leverage Creature Muses strategically, prioritizing AoE damage while preventing overcapping.
Level 50-60: Implement Hammer Motif on cooldown, utilizing the 30-second window for optimal positioning.
Level 60-70: Incorporate longer cast spells like Blizzard (Cyan) , Stone (Yellow)
, and Thunder (Magenta)
during stationary phases.
Level 70-80: Maximize Starry Muse effectiveness by using in opener, on cooldown, and strategically within buff windows.
Level 80-90: Integrate Holy (White) for enhanced movement and supplemental damage during Starry Muse
.
Level 90-92: Execute Comet (Black) following Subtractive Palette
.
Level 92-96: Utilize pre-pull Rainbow Drip and Swiftcast technique before encounter downtime.
Level 96-100: Unlock and optimize Madeen , prioritizing its use within Starry Muse
for superior potency.
Sub-Level 30: Adapt spell sequence based on target count, transitioning from single-target to multi-target strategies.
Level 30-50: Emphasize Creature Muses and Moogle for AoE damage, preparing during inter-pull intervals.
Level 50-54: Leverage Hammer charges for widespread critical damage across multiple targets.
Level 54-60: Refine spell combinations according to target density, introducing enhanced AoE variants.
Level 60-70: Maintain consistent AoE priorities while introducing Subtractive Palette nuances.
Level 70-80: Incorporate raid buffs strategically during dungeon encounters.
Level 80-90: Prioritize Holy for superior multi-target damage potential.
Level 90-94: Integrate Comet after Muse applications when Subtractive Palette
is available.
Level 94-100: Optimize spell selection for four or more targets, balancing Comet , Holy
, and Subtractive Palette
techniques.
Level 100: Implement Star Prism post-raid buff, following established AoE priority frameworks.